Having split-screen would negate the point of the puzzles being asymmetric, but did you ever consider split-screen during any of the previous games’ development?ĭe Visser: We actually never did. When every player has its own role, and you finally succeed together, everyone feels good and appreciated. We want to give you the feeling that you really need each other to overcome whatever comes on your path. There is a challenge for us to make it so much more than just playing a game together. It’s because we’re not just making a game with two heroes that work independently. You just want some focused time with that single friend and go on an adventure together.įor us as developers, this is a really interesting mindset. And a lot of people want to find ways to come in contact with friends and loved ones, and playing games is a really fun way to relax together (without the obligatory small talk, so win-win!).īut with the landscape of popular multiplayer games being mostly competitive, you sometimes miss that sense of achievement that you’ve really accomplished something with your friend. You could see it as one gigantic escape room or a series of smaller ones per game.ĭe Visser: We were looking for a way to connect players with each other. Being locked up in a castle in the Antarctic, your main goal is to escape the place. You and your friend play the parts of an explorer duo that got caught up in a series of bad events. You play the game preferably together with a friend, but it is also possible to play the games with a stranger. Lucia de Visser: The We Were Here series is a co-op adventure puzzle game series. The Escapist: Can you tell us a little about the We Were Here series? We spoke to co-founder and managing director Lucia de Visser and her team to discover more about the game. Now the company is working on the fourth entry in the series, We Were Here Forever, set to arrive on PC, PlayStation 5, and Xbox Series X | S later this year. The team’s puzzle series, We Were Here, is anything but chaotic, fostering calm cooperation between two players. As studio names go, Total Mayhem Games seems like a misnomer.
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